Board Game Society

 

(Lords of Waterdeep)

 

Economic Games

Agricola

In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?

Players: 2-5

Time: 120 mins

 

Bohnanza

As card games go, this one is quite revolutionary. Perhaps its oddest feature is that you cannot rearrange your hand, as you need to play the cards in the order that you draw them. The cards are colorful depictions of beans in various descriptive poses, and the object is to make coins by planting fields (sets) of these beans and then harvesting them. To help players match their cards up, the game features extensive trading and deal making.

Players: 3-5

Time: 45 mins

 

Game of Life

Rich man, poor man, beggarman...

Life is full of surprises. Risk everything for big gains or quietly amass a fortune, you can make a lot of money and then lose it again.

Will you end up at the Millionaire's Mansion or the Retirement Home?

Players: 2-6

Playing Time: 60 mins
 
 
 

Lords of Waterdeep

Waterdeep, the City of Splendors – the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force!

In the Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder – or help – the other lords by playing Intrigue cards to enact your carefully laid plans.

Players: 2-5

Playing Time: 60 mins
 
 
 
 

Monopoly

The classic real estate game. Buy properties, build houses and hotels, collect rent from fellow players. Repeat as necessary until everyone else is bankrupt.

Players: 2-8

Playing Time: 180 mins
 
 
 
 

Powergrid

The object of Powergrid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities.

Players: 2-6

Playing Time: 120 mins
 
 
 
 

San Juan

A card game based on Puerto Rico. The pack of 110 cards consists of production buildings (indigo, sugar, tobacco, coffee, and silver) and "violet" buildings that grant special powers or extra victory points. Cards from the hand can be either built or used as money to build something else. Cards from the deck are used to represent goods produced by the production buildings, in which case they are left face-down. A seven-card hand limit is enforced once per round.

Players: 2-4

Playing Time: 45 mins
 
 
 
 

Settlers of Catan (& 5-6 player expansion)

In the Settlers of Catan, players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players collect these resources to build up their civilizations to get to 10 victory points and win the game. Multi-award-winning and one of the most popular games in recent history due to its amazing ability to appeal to non-gamers and gamers alike.

Players: 3-4-6

Playing Time: 90 mins
 
 
 
 

Thurn and Taxis

In Thurn and Taxis, players build post office routes across Bavaria and the regions around, collecting bonus points in various ways. The board shows a map of all the towns, with roads leading from each one to some of its neighbors. There are various colored regions around the board, most with one or two towns, and a large region with all the Bavarian towns in the center.

Players: 2-4

Playing Time: 60 mins
 
 
 
 

Ticket to Ride

With elegantly simple gameplay, Ticket to Ride can be learned in 3 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.

Players: 2-5

Playing Time: 45 mins

 

 

 

Most of these games belong to the society however some are brought along by members.

If we are lacking a game that you think we should have then please tell us about it...
 
 

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Activities Secretary
Georgia Niamh Hird
General Secretary
Zane Hartley
President
Tom Staplehurst
Treasurer
George Morland
Vice President
Amy Best
 

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