Board Game Society

 

(Seven Wonders)

 

City Building

Alhamrha

In Alhambra players are acquiring buildings to be placed within their Alhambra complex.

On a player's turn, a player may take money from the open money market, purchase a building from the building market, or engage in construction and re-construction projects with buildings that have been placed in the player's reserve. The game rewards efficiency, as when a player purchases a building from the market for the exact amount of money, the player may take another turn.

Players with the most buildings in each of the six building types score in each of the scoring phases, and points are awarded for players' longest external "wall" section within their complex. The game ends when the building market can no longer be replenished from the building tile supply, and there is a final scoring, whereupon the player with the highest score wins.

Players: 2-6
 
Playing Time: 60 mins
 
 
 

Carcassonne

Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.

Players: 2-5

Playing Time: 45 mins
 
 

Caylus magna carta

1289. King Philip the Fair wants to have a new castle built in Caylus. Workers and craftsmen are flocking by the cartload, attracted by the great prospects of such a formidable task. All along the road that snakes from the foot of the castle, a city is slowly rising up…
 
Players: 2-4
 
Playing Time: 60 mins
 
 
 

Citadels

In Citadels players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects their eighth building. Players then tally their points, and the player with the highest score wins.

Players: 2-8

Playing Time: 90 mins

 

Discworld: Ankh Morpork

Set in the largest city-state in Terry Pratchett's Discworld. Lord Vetinari has disappeared and different factions are trying to take control of the city. Each player has a secret personality with specific victory conditions, which means that you're not sure exactly what the other players need to do in order to win.

Players: 2-4

Playing Time: 60 mins
 
 
 

Notre Dame

The players take on the roles of the heads of influential families in Paris at the end of the 14th century. In the shadow of the Notre Dame cathedral, the players compete for prosperity and reputation. Each family controls one of the 3 - 5 boroughs that surround the site of Notre Dame. As head of his family, each player tries, through clever use of his action cards, to advance the power and prestige of his family, but penalties are assessed on those who do not take care of the health of the people who live in their borough. The player with the most prestige at the end is the winner.

Players: 2-5

Playing Time: 75 mins
 
 
 

Puerto Rico

The players are plantation owners in Puerto Rico in the days when ships had sails. Growing up to five different kind of crops—corn, indigo, sugar, tobacco, and coffee—they must try to run their business more efficiently than their close competitors: growing crops and storing them efficiently, developing San Juan with useful buildings, deploying their colonists to best effect, selling crops at the right time, and, most importantly, shipping their goods back to Europe for maximum benefit.

The game system lets players choose the order of the phases in each turn by allowing each player to choose a role from those remaining when it is their turn. No role can be selected twice in the same round. The player who selects the best roles to advance their position during the game will win.

Players: 2-5

Playing Time: 90 mins 
 
 
 

Seven Wonders

You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.

Players: 2-7

Playing Time: 30 mins
 
 
 
 
 
Most of these games belong to the society however some are brought along by members.
 
If we are lacking a game that you think we should have then please tell us about it...
 
 

Information



Join

Please log in to join this organisation.

Events


Sorry, there are no events at this time

Committee


Activities Secretary
Georgia Niamh Hird
General Secretary
Zane Hartley
President
Tom Staplehurst
Treasurer
George Morland
Vice President
Amy Best
 

Resources