Board Game Society

 

Pick a card any card...

 

Card Games

Bohnanza

As card games go, this one is quite revolutionary. Perhaps its oddest feature is that you cannot rearrange your hand, as you need to play the cards in the order that you draw them. The cards are colorful depictions of beans in various descriptive poses, and the object is to make coins by planting fields (sets) of these beans and then harvesting them. To help players match their cards up, the game features extensive trading and deal making.

Players: 3-5

Time: 45 mins

 

Braggart

In Braggart, each round players play cards from their hand which each contain a part of their story to combine them into a compelling tale. Stories are by turns hilarious or awe-inspiring and other players can accept them or accuse them of lying, downgrading their boast into something much less impressive (though usually much funnier!)

Players: 2-6  

Playing Time: 30 mins

 

Caylus magna carta

1289. King Philip the Fair wants to have a new castle built in Caylus. Workers and craftsmen are flocking by the cartload, attracted by the great prospects of such a formidable task. All along the road that snakes from the foot of the castle, a city is slowly rising up…
 
Players: 2-4
 
Playing Time: 60 mins
 
 
 

Citadels

In Citadels players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects their eighth building. Players then tally their points, and the player with the highest score wins.

Players: 2-8

Playing Time: 90 mins

 

Dominion

From the back of the box:

"You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner."

 

Players: 2-4

 

Playing Time: 30 mins

 

 

Love Letters

 

Love Letters is a game of risk, deduction, and luck for 2–4 players. Your goal is to get your love letter into Princess Annette's hands while deflecting the letters from competing suitors. From a deck with only sixteen cards, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and play one card, trying to expose others and knock them from the game. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long, however, and your letter may be tossed in the fire!

 

Players: 3-4

 

Playing Time: 3 seconds to five minutes!

 

Fluxx

Fluxx is a card game where the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.

Players: 2-6

Playing Time: 15 mins

 

Resistance

Resistence is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination.

Players: 5-10

Playing Time: 30 mins
 

 

San Juan

A card game based on Puerto Rico. The pack of 110 cards consists of production buildings (indigo, sugar, tobacco, coffee, and silver) and "violet" buildings that grant special powers or extra victory points. Cards from the hand can be either built or used as money to build something else. Cards from the deck are used to represent goods produced by the production buildings, in which case they are left face-down. A seven-card hand limit is enforced once per round.

Players: 2-4

Playing Time: 45 mins

 

 

Saboteur

Players take on the role of dwarves. As miners, they are in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner.

Players: 3-10

Playing Time: 30 mins
 
 
Snake Oil
 
In the Old West, the wily snake oil salesman had a special talent, getting the most skeptical customers to buy the most dubious products. Now it's your turn! Invent your own zany two-word products – Rumor Mirror! Burp Balloon! – and sell them to all types of wacky customers. If the round's customer buys your product, you win!
 
Players: 3-10
 
Playing Time: 30 mins
 
 
 
 

Standard playing cards

With countless different games to play with a stack of cards the fun is endless.

 

Tichu

Tichu is a partnership climbing card game - object is rid yourself of your hand. The deck is a standard 52-card pack with four special cards added. When it's your turn, you may either beat the current top card combination or pass. If play passes all the way back to the player who laid the top cards, he wins the trick and can lead the next one. The card led determines the only combination of cards to be played on that trick.

Players: 3-6 

Playing Time: 60 mins

 

 

Most of these games belong to the society however some are brought along by members.

If we are lacking a game that you think we should have then please tell us about it...

 

Information



Join

Please log in to join this organisation.

Events


Sorry, there are no events at this time

Committee


Activities Secretary
Georgia Niamh Hird
General Secretary
Zane Hartley
President
Tom Staplehurst
Treasurer
George Morland
Vice President
Amy Best
 

Resources